

When I saw you could create some pretty jaw dropping stuff fairly easily, I bit the bullet, downloaded Cinema and got started. That led to me looking at a tone of tutorials, finding inspiring YouTubers like Andrey Lebrov and Don Mupasi. I was merely curious as to how difficult it was to create these amazing animations and still frames. You may have seen some posts on Instagram and thought 'oh my god that's so cool, how did they do that?'. Ok, so you're interested in learning Cinema4D. Which render engine to choose - Octane vs Redshift vs Corona vs Arnold.How I'd recommend you start learning, starting with free resources and graduating to paid resources later down the line.My learning experience with Cinema 4D and how I got started.Cinema 4D vs Blender and why I chose Cinema.I’ll post back if I find someone who has decided to move to Blender in a serious way.

Existing firms will likely need to move more slowly. I think we will see new VFX and Animation companies start using Blender from Day One. Companies already have paid for other tools, their workflows a built around a specific tool chain, and risk of project impact is a bit scary. But the economics of changing to Blender are complex. The economics of Blender as a product a pretty simple - it’s free. All tell me that when they interview they generally get asked if they have experience with Blender.īlender has matured a lot in last few years. I have not spoken to a single VFX firm that is not exploring making a switch to Blender.Ī few recent animation grads I know all learned to use Maya in school. Very few are using Blender as part of their pipeline - yet. I have spoken to 50+ different VFX and Animation firms in the last year. A large consideration is the cost of change. The choice is not just about features or cost. Many, many comparisons between Blender and product X out there.
